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This Starry Midnight We Make Crack 64 Bit





















































About This Game "The idea of creating a box of jewels, each filled with life... doesn't it give you a little bit of a thrill?" This Starry Midnight We Make is a celestial growth simulation game wherein the protagonist, Hamomoru Tachibana, creates celestial objects using the mysterious Star-seeing Basin. Hamomoru Tachibana, our protagonist, is an overly serious, easily-flustered clergywoman. While on vacation in Kyoto, Japan in the early 20th century, she went to visit a night festival at a local shrine. While enjoying one of the local specialties, she found herself lost in a deep forest road near the shrine. In the depths of the forest, flanked by a trio of archways, Hamomoru meets Chuuya Shingoh, a curious, self-professed student of sciences. Chuuya shows Hamomoru the "Star-seeing Basin", wherein one can seem to "grow" stars and a model of the night sky using pebbles, and invites Hamomoru to join his experiments. She is hesitant at first, but her missing wallet compels her to remain in Kyoto regardless. Ultimately accepting Chuuya's offer to help with lodging, she agrees to assist him in his "research" in return. According to Chuuya, the stars created in the Basin may be able to influence the rest of the city in a manner similar to what is often described in onmyou divination. To confirm this, Hamomoru and Chuuya shall walk the streets of Kyoto, all while creating stars within the Star-seeing Basin... 7aa9394dea Title: This Starry Midnight We MakeGenre: Indie, SimulationDeveloper:CAVYHOUSEPublisher:Carpe Fulgur LLCRelease Date: 1 Jun, 2015 This Starry Midnight We Make Crack 64 Bit this starry midnight we make guide. this starry midnight we make guide. this starry midnight we make. this starry midnight we make This is a rather quirky puzzle game. I can recommend it but I will also warn you it requires some patience. The puzzles come in the form of trying to make certain types of stars and constellations. Making stars can take time, practice and experimentation, though. You sometimes have to wait for various stars to evolve to the right level and if it didn't work out the way you hoped then you may have to start over. The game also doesn't hold your hand. You're expected to just jump right in with a "try various things and see what happens" approach. It is sort of time sink-y in that regard. If you get stuck, however, there's a helpful "SOS" button right in the game that links to a partial walkthrough just in case. If you're looking for a more laid-back kind of game, you should be able to get into it. The story is delivered in VN-style cutscenes and you learn of various NPCs' problems that you try to alleviate with the help of the Star-Seeing Basin - a kind of sea monkey tank for pseudo stars. You'll place various types of seeds in the basin, grow some stars, combine some elemental alignments and, voil\u00e0!, problems solved. If you're still not sure, there is a demo available. Check it out!Final Edit: Don't take my playtime to be an indicator of the length of the game. Due to the large amount of downtime while growing stars, I often played this while doing other things so the playtime is inflated from idling. Having completed the game, I would still recommend it to any puzzle game fan. It's rather unique and the story, while not terribly fantastic, still does a decent job of driving the game and giving you goals.. In brief: a nicely self-contained puzzle game framed by a short story, based on combining objects in very specific ways. Lots of trial-and-error, logical thinking is (sometimes) helpful. Balances frustration with a nice sense of reward - buy it if you like figuring out how to build things.Gameplay: At its core, TSMWM is a game about building things up. You start with a few fundamental pieces ("stars", which unlock as the game progresses), and a playing field (the "Star-Seeing Basin") in which those pieces can evolve in different ways, depending on where you put them and what other stars they're near. Throughout the game, you're given a number of tasks to complete, each of which involves making a particular type of star or a constellation of stars. It's up to you to figure out how to actually do that - you get some guidance from your in-game "teacher" and his book, but often it's all just trial and error, especially late in the game. Of my ~48 hours in this game, about 1\/2 were spent trying to figure the combinations for the last 10 (of ~140) star types. This is often a frustrating process - I'd recommend taking frequent breaks. Despite that, it is a fun and sometimes calming game to play, especially if you're into puzzles.Story: The game's storyline is fairly brief - you meet the two leads, then the 4 characters for whom you complete tasks. Each of them has 10 or so scenes, and then there are several "endgame" scenes when you're getting close to those last few stars. It's an interesting story set in 1910s Japan with some mystical elements, and HAMOMORU IS ADORABLE. *ahem*Visual and Sound: Like the story, fairly limited but done well. The characters are designed cleanly and are partially animated - in that sense, TSMWM actually goes beyond most visual novels. There are also a few interesting visual quirks, like animations on the characters' clothes. This game has a fairly unique art style overall, which I think adds to the "ethereal" mood. Same goes for the soundtrack - the music usually doesn't stand out, but does a good job of conveying tone.. Charming, pretty and unique. A plus if you love the "starry night" aesthetic and all the mythological references. A hidden jewel in my personal opinion.. Beautiful visuals and music. Charming writing. Compelling zen gameplay. I felt relaxed but driven while trying to make constellations and certain star patterns. Anyone who likes sim games or visual novels should give this a try! You've gotta get this if you've ever wanted to feel like a court mage or an alchemist.. An excellent game I got invested into recently! It's certainly unique from most simulation games I've come across so far, and I'm surprised it hasn't gotten a lot of recognition yet!I'd definitely recommend this game to people who are willing to challenge themselves into experimenting and seeking little to no help when trying to figure out things. While the puzzles may not be for everyone, it's certainly satisfying when you've created something new (intentional or not) without the guidance of someone.I also fell in love with the art from the game. I absolutely adored the character designs, most of them being quite memorable in my opinion. The starry aesthetic present throughout the game is also very pleasing to the eye as well.While the quests were nervewracking at times due to lack of instruction, I'd still say to give the game a try to see whether you like it or not.. This is very much a first-impression review. The game just couldn't get me interested for longer.It's a slow-paced and rather boring puzzle game, gating a slow-paced and rather boring storyline.I am also not a fan of some of the art design. The pond, where you'll spend most of your time, just isn't easy on the eyes. Nor are the kimono with shifting patterns that many characters wear.. Thought I was getting into a game about divination or astronomy. Instead, I've ended up collecting strands of hair.. A very interesting and esoteric little puzzle game, Starry Midnight offers you a massive toolbox and goals to work with and offers you no guidance on how to get there - it's up to you, as the player, to figure out how the tools you've been provided with interact in order to manipulate what you've been given to get what you need.You don't HAVE to play the game this way, of course - there's a lovely guide on Steam offering you charts of the processes involved in making any given thing, but there's still joy to be found in the actual process of creating what you need, even if you know how to make it. Think of it as being the difference between cooking with or without a cookbook.On the writing side, Carpe Fulgur are at their absolute best again - fantastic scriptwriting combined with the game's innate beautiful aesthetic really help the characters and world come to life. The game is let down by some hamhanded and poor writing in the overarching story aspect - especially with the game's endings - but this is very much an unavoidable problem with the original script rather than any fault in localization.Honestly speaking, though, the overarching story is such a small part of the game compared to the character writing and development that it doesn't hold the game back much at all (and, indeed, I think my bewildered reactions to the game's attempt at 'twists' provided me much enjoyment in their own right.) There's a lot to love about Starry Midnight, and I think it makes a good rainy day game.

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